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Matrox Millennium 2MB PCI, TESTED GOOD, MGA-MIL/2 IS-Storm MGA-64
Appearance: Used
Functionality: Working
Description:
============
Similar to pictured, a Matrox Millennium 2MB PCI video card. Includes just the bare card – no accessories are available. Manual and drivers are still available from Matrox at http://www.matrox.com/graphics/en/support/manuals/.
Warranty and Returns:
=====================
We understand that there may be compatibility issues, space constraints, or it just doesn’t look perfect. This item can be returned within 14-days for ANY reason. However, shipping to and from is not refundable.
Shipping:
=========
- Other shipping methods are available – contact us for details.
- Combined shipping is available for most items – contact us for details.
- Local pickup is also available at no cost.
About Us:
=========
The Computer Preservation Group is dedicated to the preservation of historical computers. To help fund ongoing operations, select items are made available. To learn more, please visit our website: www.computerpreservation.com. Thank you for your support!
Stock#:C15410.GM#.5
Details from http://vintage3d.org/mga1.php#sthash.WfsQZJVg.dpbs:
MGA- 64 bit Matrox Graphics architecture. In the beginning of the nineties the mission was to bring workstation class performance to a PC. First MGA chip Atlas supported high resolution true color 2d accelerator for a new generation of operating systems with demanding graphical user interfaces. In 1993 came Titan chip with feature set expanded by basic 3d operations: Gouraud shading and Z-comparisons. Next chip in the line was Athena, powering the first Impression boards. Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers. Z-buffer with 16 bit bus was optional. In the late 1994 Matrox released Impression Plus board, able to theoretically render 150k Gouraud shaded polygons per second. These theoretical numbers are as usual far from gaming reality. Few titles from bundle of gaming edition had around 1000 polygon scenes. High price, weak DOS performance and very limited 3d functionality ensured little popularity of Impression. In 1995 Matrox gave birth to a legend of Windows GUI acceleration- the first Millennium. It was blazing fast 2D card with crisp output for modern graphical interfaces like just fresh Windows 95. The company got into gamers mind despite price premium. Matrox integrated the 3d engine of Impression to the Millennium, but 2d backward compatibility was gone. Thanks to WRAM memory from Samsung the Millenium could stand even against Imagine 128 despite being "only" 64 bit. 3D game developers were not excited about boards without texture mapping, so the gaming support to my knowledge grow beyond the bundled games only through Renderware API support. Millennium's engine is exposed to Direct3d, but I don't know any titles except Turok which would not require texturing.
Functionality: Working
Description:
============
Similar to pictured, a Matrox Millennium 2MB PCI video card. Includes just the bare card – no accessories are available. Manual and drivers are still available from Matrox at http://www.matrox.com/graphics/en/support/manuals/.
Warranty and Returns:
=====================
We understand that there may be compatibility issues, space constraints, or it just doesn’t look perfect. This item can be returned within 14-days for ANY reason. However, shipping to and from is not refundable.
Shipping:
=========
- Other shipping methods are available – contact us for details.
- Combined shipping is available for most items – contact us for details.
- Local pickup is also available at no cost.
About Us:
=========
The Computer Preservation Group is dedicated to the preservation of historical computers. To help fund ongoing operations, select items are made available. To learn more, please visit our website: www.computerpreservation.com. Thank you for your support!
Stock#:C15410.GM#.5
Details from http://vintage3d.org/mga1.php#sthash.WfsQZJVg.dpbs:
MGA- 64 bit Matrox Graphics architecture. In the beginning of the nineties the mission was to bring workstation class performance to a PC. First MGA chip Atlas supported high resolution true color 2d accelerator for a new generation of operating systems with demanding graphical user interfaces. In 1993 came Titan chip with feature set expanded by basic 3d operations: Gouraud shading and Z-comparisons. Next chip in the line was Athena, powering the first Impression boards. Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers. Z-buffer with 16 bit bus was optional. In the late 1994 Matrox released Impression Plus board, able to theoretically render 150k Gouraud shaded polygons per second. These theoretical numbers are as usual far from gaming reality. Few titles from bundle of gaming edition had around 1000 polygon scenes. High price, weak DOS performance and very limited 3d functionality ensured little popularity of Impression. In 1995 Matrox gave birth to a legend of Windows GUI acceleration- the first Millennium. It was blazing fast 2D card with crisp output for modern graphical interfaces like just fresh Windows 95. The company got into gamers mind despite price premium. Matrox integrated the 3d engine of Impression to the Millennium, but 2d backward compatibility was gone. Thanks to WRAM memory from Samsung the Millenium could stand even against Imagine 128 despite being "only" 64 bit. 3D game developers were not excited about boards without texture mapping, so the gaming support to my knowledge grow beyond the bundled games only through Renderware API support. Millennium's engine is exposed to Direct3d, but I don't know any titles except Turok which would not require texturing.