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20Q Artificial Intelligence Game Radica Music - Rock and Pop - Black
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Radica Music 20Q Rock and Pop
POPSHOTS: The Lighter Side of Artificial Intelligence
20Q.net, the wildly popular online game and artificial intelligence,
Radica Music 20Q - Rock and Pop - Black
Radica 20Q Artificial Intelligence Game
Calling all music lovers! Test your knowledge of rock stars, bands, instruments, and more. Think of any music artist or topic, and 20Q Music will read your mind! With a built-in light for day or night play
Undo button lets you change your answer
All new music questions, answers, and intelligent banter
Trans-reflective easy-to-read screen
Requires 2AAA batteries included
For ages 8 and up
Radica Music 20Q Rock and Pop Electronic Guessing Game
Like the earlier edition, the amazing 20Q Music uses artificial intelligence to challenge your mind and amaze your friends! Here's how it works: hold 20Q in your hands and think of something music-related, then answer 20Q's questions. 20Q Music knows everything about singers, bands, rock stars and much more. If the game correctly guesses your thought within 20 questions, it wins! Featuring a new easy-to-read screen and light for night play. Uses 2 AAA batteries, included. Ages 8 and up.
Rock out with the help of this handy little handheld. How does it work? It's the classic game of 20 questions, only a lot smarter. Think of any artist or topic and 20Q will read your mind. Featuring a transreflective, easy-to-read screen with a built-in light. And this little gadget knows everything about singers, bands, rock stars and more music buffs will need to bring their A game to outdo this game. With all new music questions, answers and intelligent banter. Plus, there are all sorts of buttons, like rarely, no, unknown and undo, so you can try to keep up.
For ages 8 and up
Uses 2 "AAA" batteries (included)
Model no. 76054
20Q Music Edition
Radica Music 20Q Rock & Pop Handheld Electronic Game
Brand new.original, factory sealed package.
Pit your knowledge of Music against the formidable 20Q artificial intelligence!
Pretend you are a Music-related person, place, or thing, and the 20Q A.I. will figure out what or who you are, by asking questions. If you suggest a new object, a new question, or stump 20Q, check back in a few days to see if what you were thinking of has been added. We need your expertise to help train and shape this new A.I.
The amazing 20Q Music uses artificial intelligence to challenge your mind and amaze your friends! Here's how it works: hold 20Q in your hands and think of something music-related, then answer 20Q's questions. 20Q Music knows everything about singers, bands, rock stars and much more. If the game correctly guesses your thought within 20 questions, it wins! Featuring a new easy-to-read screen and light for night play.
Rock out with the help of this handy little handheld. How does it work? It's the classic game of 20 questions, only a lot smarter. Think of any artist or topic and 20Q will read your mind. Featuring a transreflective, easy-to-read screen with a built-in light. And this little gadget knows everything about singers, bands, rock stars and more music buffs will need to bring their A game to outdo this game. With all new music questions, answers and intelligent banter. Plus, there are all sorts of buttons, like rarely, no, unknown and undo, so you can try to keep up.
For ages 8 and up
Uses 2 "AAA" batteries (included)
Calling all music lovers! 20Q is back, and this time it's showing off its knowledge of rock stars, bands, instruments, and more. Think of any music artist or topic, and 20Q Music will read your mind! With a built-in light for day or night play and a tran
20Q is back and this time it's taking on themes! These latest versions of 20Q use new questions to read minds and astound players. Now music lovers can try their hand at fooling 20Q in their own areas of expertise. 20Q Music knows everything about singers, bands, rock stars and much more! Features all new music questions, answers, and intelligent banter, as well as a light switch for night or indoor play. Trans-reflective easy-to-read screen, and an undo button to let you change your answer.
POPSHOTS: The Lighter Side of Artificial Intelligence
The scary-smart 20Q AI project asks: Animal, vegetable, mineral or legendary '70s rock star?
o, remember the 20 Questions game? You think of a person or thing, and the other guy tries to guess the answer using 20 yes-or-no questions. It's a classic time killer, good for long car rides, roller coaster lines, and waiting out the goddamn Bush administration.
I'm pleased and moderately frightened to report that the game has made a successful transition to the Internet Age. The 20Q initiative is an ongoing project in Artificial Intelligence (AI) that uses an insanely complex Web-based neural network to simulate a game of 20 Questions. You think of something person, place, thing, abstract idea; doesn't matter and start answering questions posed by the 20Q AI. The questions posed can seem impossibly random, some examples might be: "Can you buy it?" "Does it have four corners?" "Does it like to be petted?"
You can answer Yes, No, Unknown, Irrelevant, Sometimes, Probably or Doubtful. After the program has posed an adequate number of questions often less than 20 it will attempt to guess the term you're thinking of. Prepare to be freaked directly out at how smart this thing is.
The 20Q AI was invented in 1988 as a smallish database passed around on floppy disc amongst a group of friends. The game moved online in 1995, and has been growing and "learning" ever since. It makes its guesses based on what it has learned from previous games, and is not programmed with information in any traditional way. As such, it's more of an autonomous information base that reflects the knowledge of the millions of people who have already played it. According to Wikipedia, the online 20Q AI has about 10,000,000 synaptic connections, with about 10,000 objects in its knowledgebase.
Since moving online, the 20Q technology has been patented and licensed to several third-party organizations. A handheld version for kids, by Radica Games, has won several industry awards, and Burger King licensed a version of the game to power a Darth Vader-narrated promotional tie-in with Star Wars: Revenge of the Sith. 20Q played its 40,000,000th game in July of 2006,
The kids' version of the game was my first introduction to 20Q, and it came about rather randomly. On a very manly canoe trip with manly college buddies, somebody picked up the game at a local hobby shop as a gift for his daughter. We manly men then proceeded to geek out on the game for about three days straight, eschewing all previous plans of fishing, drinking, poker, etc.
What we discovered was that the game is, as advertised, about 80-90 percent accurate. And this is just the kids' game, which uses a smaller database and does not "learn" as the online game does. We threw some weird concepts at it, too. Among the terms it accurately guessed: "carburetor," "e-mail," "infinity" and, um, "shit" (or "poop," according to the kid-friendly AI).
Since going online, the 20Q project has added a few satellite AIs, databases specific to cultural categories such as rock and pop music, TV and movies, and sports. Spend a little time here, and you'll find the game can open up some very interesting pop-cultural and even philosophical issues. Some of the questions posed by the AI can really make you think.
For instance, I thought of the word "president" and came across a few stumpers. Sometimes things can get ambiguous, depending on whether you're referring to the individual or to the office of the presidency, but I was surprised at how oddly thought-provoking the queries could be. (These are all real questions returned by the 20Q AI):
"Can it be bought?"
"Is it clever?"
"Does it perform?"
"Can you control it?" (I answered "no," although occasionally Congress gives it the old college try.)
"Can you find it in a church?"
"Does it provide protection?"
"Is it brown?" (Hmm... 200 years of old white guys so far, I'm not holding my breath.)
The 20Q engine eventually got it right, after a few run-throughs. It made some interesting wrong guesses, too, including "clown", "criminal", and "ninja."
I'm here to tell you that the 20Q website is good, creepy fun for all ages. It really is astounding how often the AI gets it right. Starting from "Animal, Vegetable, Mineral or Other," it successfully guessed such varied items as: "time" (17 questions), "espresso" (17 questions), "mobile phone" (20 questions), and "algorithm" (20 questions). The Pop & Rock AI guessed "Lou Reed" in 18 questions (although for some reason it guessed Paul Stanley first.). The Movies & TV database got "Battlestar Galactica" in 20 questions, and the Sports AI got "The Stanley Cup" in 17.
I've long been comfortable with the fact that computers are smarter than I am, but there's something vaguely disturbing about a computer being better at political and pop culture references. It makes me nervous. Just consider: By asking millions of people 20 questions about whatever crazy-ass thing we want to think up, the 20Q AI can now accurately guess, within 20 questions, any other crazy-ass thing we want to think up. This way madness lies. I've considered thinking about my social security number and seeing what it comes up with, but I'm too afraid to try.
You go first.
20Q.net, the wildly popular online game and artificial intelligence, played its 50 millionth game on April 16th. To date, the game has asked close to one billion questions! (Relatively speaking, one billion seconds is roughly 31 years!) And, when we take into account all the time it has spent playing games, wed put the 20Qs age at about 95 people years. The site hosts tens of thousands of players daily, using every game as a learning opportunity and getting a little smarter each time. What was the object that stumped the 20Q A.I. the last time you played?
With this milestone also comes a series of 20Q specialty games. Using the same A.I. engine, 20Q is quickly becoming an expert in Music, Sports, Movies, T.V. and People. It wont be long until it tackles a famous wizarding world, a time traveler with a British accent, a well-known street, and a Recognized Text of the Past. Its too soon to tell but, someday, 20Q might even help you select a baby name (check out the 20Q Name Game.)
20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself at http://20q.net. Players think of an animal, vegetable, mineral, or other item and 20Q guesses what they are thinking in twenty questions, or less.
Inventor Robin Burgener has nurtured the technology since its creation in 1988. The 20Q A.I. played 2,000 games in the first 10 years of its existence. In the past eighteen months, that number has exponentially increased to over 50 million games. 20Q has been translated into 22 languages, and the specialty versions of the handheld electronic game, 20Q Rock and Pop, Sports and Junior are in stores now. 20Q Mobile for the cell phone is licensed to I-play. The 20Q technology also has strong potential for applications in medical devices, search engines, tech support, machine diagnostics, and large e-commerce websites.
Licensed to Radica Games, Ltd. and Mattel, more than 12 million of the popular and addictive handheld versions have been sold. The handheld 20Q game won the 2006 Toy Industry Associations Electronic Toy of the Year Award and received U.K. Toy Retailers Association Special Recognition Award. Now that 20Q.net is available in over 20 languages, even more people around the world can test its knowledge.
Plenty of hand held electronic games can be fun but it takes a special game to be both entertaining and deeply unsettling. This small spherical game of 20 Questions looks like it rolled right out of 1979 with a retro design, old arcade style sound effects, and a red light display for its various questions and guesses. Game play could not be simpler. Just think of something and then answer the ball's assorted queries by pressing buttons for yes, no, sometimes, or don't know. In our informal test, the ball accurately guessed our selection of giraffe, motorcycle, and sock but came up a little short on buttered toast. Two AA batteries are required and included. --Charlie Williams
POPSHOTS: The Lighter Side of Artificial Intelligence
20Q.net, the wildly popular online game and artificial intelligence,
Radica Music 20Q - Rock and Pop - Black
Radica 20Q Artificial Intelligence Game
Calling all music lovers! Test your knowledge of rock stars, bands, instruments, and more. Think of any music artist or topic, and 20Q Music will read your mind! With a built-in light for day or night play
Undo button lets you change your answer
All new music questions, answers, and intelligent banter
Trans-reflective easy-to-read screen
Requires 2AAA batteries included
For ages 8 and up
Radica Music 20Q Rock and Pop Electronic Guessing Game
Like the earlier edition, the amazing 20Q Music uses artificial intelligence to challenge your mind and amaze your friends! Here's how it works: hold 20Q in your hands and think of something music-related, then answer 20Q's questions. 20Q Music knows everything about singers, bands, rock stars and much more. If the game correctly guesses your thought within 20 questions, it wins! Featuring a new easy-to-read screen and light for night play. Uses 2 AAA batteries, included. Ages 8 and up.
Rock out with the help of this handy little handheld. How does it work? It's the classic game of 20 questions, only a lot smarter. Think of any artist or topic and 20Q will read your mind. Featuring a transreflective, easy-to-read screen with a built-in light. And this little gadget knows everything about singers, bands, rock stars and more music buffs will need to bring their A game to outdo this game. With all new music questions, answers and intelligent banter. Plus, there are all sorts of buttons, like rarely, no, unknown and undo, so you can try to keep up.
For ages 8 and up
Uses 2 "AAA" batteries (included)
Model no. 76054
20Q Music Edition
Radica Music 20Q Rock & Pop Handheld Electronic Game
Brand new.original, factory sealed package.
Pit your knowledge of Music against the formidable 20Q artificial intelligence!
Pretend you are a Music-related person, place, or thing, and the 20Q A.I. will figure out what or who you are, by asking questions. If you suggest a new object, a new question, or stump 20Q, check back in a few days to see if what you were thinking of has been added. We need your expertise to help train and shape this new A.I.
The amazing 20Q Music uses artificial intelligence to challenge your mind and amaze your friends! Here's how it works: hold 20Q in your hands and think of something music-related, then answer 20Q's questions. 20Q Music knows everything about singers, bands, rock stars and much more. If the game correctly guesses your thought within 20 questions, it wins! Featuring a new easy-to-read screen and light for night play.
Rock out with the help of this handy little handheld. How does it work? It's the classic game of 20 questions, only a lot smarter. Think of any artist or topic and 20Q will read your mind. Featuring a transreflective, easy-to-read screen with a built-in light. And this little gadget knows everything about singers, bands, rock stars and more music buffs will need to bring their A game to outdo this game. With all new music questions, answers and intelligent banter. Plus, there are all sorts of buttons, like rarely, no, unknown and undo, so you can try to keep up.
For ages 8 and up
Uses 2 "AAA" batteries (included)
Calling all music lovers! 20Q is back, and this time it's showing off its knowledge of rock stars, bands, instruments, and more. Think of any music artist or topic, and 20Q Music will read your mind! With a built-in light for day or night play and a tran
20Q is back and this time it's taking on themes! These latest versions of 20Q use new questions to read minds and astound players. Now music lovers can try their hand at fooling 20Q in their own areas of expertise. 20Q Music knows everything about singers, bands, rock stars and much more! Features all new music questions, answers, and intelligent banter, as well as a light switch for night or indoor play. Trans-reflective easy-to-read screen, and an undo button to let you change your answer.
POPSHOTS: The Lighter Side of Artificial Intelligence
The scary-smart 20Q AI project asks: Animal, vegetable, mineral or legendary '70s rock star?
o, remember the 20 Questions game? You think of a person or thing, and the other guy tries to guess the answer using 20 yes-or-no questions. It's a classic time killer, good for long car rides, roller coaster lines, and waiting out the goddamn Bush administration.
I'm pleased and moderately frightened to report that the game has made a successful transition to the Internet Age. The 20Q initiative is an ongoing project in Artificial Intelligence (AI) that uses an insanely complex Web-based neural network to simulate a game of 20 Questions. You think of something person, place, thing, abstract idea; doesn't matter and start answering questions posed by the 20Q AI. The questions posed can seem impossibly random, some examples might be: "Can you buy it?" "Does it have four corners?" "Does it like to be petted?"
You can answer Yes, No, Unknown, Irrelevant, Sometimes, Probably or Doubtful. After the program has posed an adequate number of questions often less than 20 it will attempt to guess the term you're thinking of. Prepare to be freaked directly out at how smart this thing is.
The 20Q AI was invented in 1988 as a smallish database passed around on floppy disc amongst a group of friends. The game moved online in 1995, and has been growing and "learning" ever since. It makes its guesses based on what it has learned from previous games, and is not programmed with information in any traditional way. As such, it's more of an autonomous information base that reflects the knowledge of the millions of people who have already played it. According to Wikipedia, the online 20Q AI has about 10,000,000 synaptic connections, with about 10,000 objects in its knowledgebase.
Since moving online, the 20Q technology has been patented and licensed to several third-party organizations. A handheld version for kids, by Radica Games, has won several industry awards, and Burger King licensed a version of the game to power a Darth Vader-narrated promotional tie-in with Star Wars: Revenge of the Sith. 20Q played its 40,000,000th game in July of 2006,
The kids' version of the game was my first introduction to 20Q, and it came about rather randomly. On a very manly canoe trip with manly college buddies, somebody picked up the game at a local hobby shop as a gift for his daughter. We manly men then proceeded to geek out on the game for about three days straight, eschewing all previous plans of fishing, drinking, poker, etc.
What we discovered was that the game is, as advertised, about 80-90 percent accurate. And this is just the kids' game, which uses a smaller database and does not "learn" as the online game does. We threw some weird concepts at it, too. Among the terms it accurately guessed: "carburetor," "e-mail," "infinity" and, um, "shit" (or "poop," according to the kid-friendly AI).
Since going online, the 20Q project has added a few satellite AIs, databases specific to cultural categories such as rock and pop music, TV and movies, and sports. Spend a little time here, and you'll find the game can open up some very interesting pop-cultural and even philosophical issues. Some of the questions posed by the AI can really make you think.
For instance, I thought of the word "president" and came across a few stumpers. Sometimes things can get ambiguous, depending on whether you're referring to the individual or to the office of the presidency, but I was surprised at how oddly thought-provoking the queries could be. (These are all real questions returned by the 20Q AI):
"Can it be bought?"
"Is it clever?"
"Does it perform?"
"Can you control it?" (I answered "no," although occasionally Congress gives it the old college try.)
"Can you find it in a church?"
"Does it provide protection?"
"Is it brown?" (Hmm... 200 years of old white guys so far, I'm not holding my breath.)
The 20Q engine eventually got it right, after a few run-throughs. It made some interesting wrong guesses, too, including "clown", "criminal", and "ninja."
I'm here to tell you that the 20Q website is good, creepy fun for all ages. It really is astounding how often the AI gets it right. Starting from "Animal, Vegetable, Mineral or Other," it successfully guessed such varied items as: "time" (17 questions), "espresso" (17 questions), "mobile phone" (20 questions), and "algorithm" (20 questions). The Pop & Rock AI guessed "Lou Reed" in 18 questions (although for some reason it guessed Paul Stanley first.). The Movies & TV database got "Battlestar Galactica" in 20 questions, and the Sports AI got "The Stanley Cup" in 17.
I've long been comfortable with the fact that computers are smarter than I am, but there's something vaguely disturbing about a computer being better at political and pop culture references. It makes me nervous. Just consider: By asking millions of people 20 questions about whatever crazy-ass thing we want to think up, the 20Q AI can now accurately guess, within 20 questions, any other crazy-ass thing we want to think up. This way madness lies. I've considered thinking about my social security number and seeing what it comes up with, but I'm too afraid to try.
You go first.
20Q.net, the wildly popular online game and artificial intelligence, played its 50 millionth game on April 16th. To date, the game has asked close to one billion questions! (Relatively speaking, one billion seconds is roughly 31 years!) And, when we take into account all the time it has spent playing games, wed put the 20Qs age at about 95 people years. The site hosts tens of thousands of players daily, using every game as a learning opportunity and getting a little smarter each time. What was the object that stumped the 20Q A.I. the last time you played?
With this milestone also comes a series of 20Q specialty games. Using the same A.I. engine, 20Q is quickly becoming an expert in Music, Sports, Movies, T.V. and People. It wont be long until it tackles a famous wizarding world, a time traveler with a British accent, a well-known street, and a Recognized Text of the Past. Its too soon to tell but, someday, 20Q might even help you select a baby name (check out the 20Q Name Game.)
20Q is an artificial intelligence, a website, a company and a phenomenon that speaks for itself at http://20q.net. Players think of an animal, vegetable, mineral, or other item and 20Q guesses what they are thinking in twenty questions, or less.
Inventor Robin Burgener has nurtured the technology since its creation in 1988. The 20Q A.I. played 2,000 games in the first 10 years of its existence. In the past eighteen months, that number has exponentially increased to over 50 million games. 20Q has been translated into 22 languages, and the specialty versions of the handheld electronic game, 20Q Rock and Pop, Sports and Junior are in stores now. 20Q Mobile for the cell phone is licensed to I-play. The 20Q technology also has strong potential for applications in medical devices, search engines, tech support, machine diagnostics, and large e-commerce websites.
Licensed to Radica Games, Ltd. and Mattel, more than 12 million of the popular and addictive handheld versions have been sold. The handheld 20Q game won the 2006 Toy Industry Associations Electronic Toy of the Year Award and received U.K. Toy Retailers Association Special Recognition Award. Now that 20Q.net is available in over 20 languages, even more people around the world can test its knowledge.
Plenty of hand held electronic games can be fun but it takes a special game to be both entertaining and deeply unsettling. This small spherical game of 20 Questions looks like it rolled right out of 1979 with a retro design, old arcade style sound effects, and a red light display for its various questions and guesses. Game play could not be simpler. Just think of something and then answer the ball's assorted queries by pressing buttons for yes, no, sometimes, or don't know. In our informal test, the ball accurately guessed our selection of giraffe, motorcycle, and sock but came up a little short on buttered toast. Two AA batteries are required and included. --Charlie Williams



