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$21.00 Add to Cart

Vertical Scrolling Arcade Games

Vertical Scrolling Arcade Games

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  • Description
Curriculum Design and Instruction To Teach

Game Programming: Scrolling Backgrounds:

Vertical Scrolling Arcade Games:


Author: Charles Hayes:


Game programming, is a subset of game

development, is the programming of

computer, console or arcade games.

Though often engaged in by professional

game programmers, many novices may program

games as a hobby. Most software engineering

students program games as exercises for

learning a programming language or operating

system:


Allegro is a free software/open source software

library for video game development, with functions

for basic 2D graphics, image manipulation, text

output, audio output, midi music, input and timers,

as well as additional routines for things like

fixed-point and floating-point matrix arithmetic,

unicode strings, file system access, file

manipulation, data files, and

(limited, software-only) 3D graphics.

As of version 4.0, programs that use the

library work on DOS, Microsoft Windows,

BeOS, Mac OS X, and various Unix-like

systems with (or without) X Window System,

abstracting their application programming

interfaces (APIs) into one portable interface.

The library is written in the C programming

language and designed to be used with C or C++.

It comes with extensive documentation and many

examples.










Special Features Include:


Phases For Conducting A Needs Assessment:

Curriculum Design Supplement:

Curriculum Design Plan:

Lesson Plans:

Test:

Instructional Goals:

Instructional Objectives:

Instructional Activities:

Instructional Evaluation Techniques:

Standard Vocabulary:

A Limited Glimpse:



Topics Include:


* Scrolling Backgrounds:

@ Vertical Scrollling Arcade Games:

A. Building a Vertical Scroller

Engine:

1. Creating Levels Using Mappy:

2. Filling in the Tiles:

3. Let's Scroll It:

B. Writing a Vertical Scrolling

Shooter:

1. Describing the Game:

2. The Game's Artwork:

3. Writing the Source Code:

C. Summary:

* STATE OF THE ART CURRICULUM DESIGN:

* NEW:

* BIBLIOGRAPHICAL REFERENCES & INDEX:

* ASCII TABLE:

* NUMBERING SYSTEMS: BINARY, DECIMAL, AND

HEXADECIMAL:

* RECOMMENDED BOOKS AND WEBSITES

* DIAGRAMS:

* ILLUSTRATIONS:

* PHOTOS:

* PAPERBACK:

* TRANSPARENT FRONT PAGE:

* BLACK OR WHITE BACK PAGE COVER:

* BINDED: BLACK OR WHITE COIL:

* 100 WHITE PAGES: 8x11"

* ALLOW 10 TO 14 DAYS TO RECEIVE ITEM:

* ORDER EARLY WHILE SUPPLIES LAST:
... [Full Description]

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