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Game Design & Development - Fundamentals Of Game Design

Game Design & Development - Fundamentals Of Game Design

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Curriculum Design and Instruction To Teach

Game Design and Development: The Fundamentals

Of Game Design:


Author: Charles Hayes:


Game design is the process of designing

the content and rules of a game. The term

is also used to describe both the game design

embodied in an actual game as well as

documentation that describes such a design.


* This Curriculum Design To Teach

Fundamentals Of Game Design

Teaches You:

1. The foundations of game creation

and gameplay, as well as game concepts

and how to define a game's setting and

world:

2. All the key components of a video game

including core mechanics, user interface,

and the storytelling engine:

3. How to design engaging game characters

and avatars:

4. How to develop the internal economy of your

game-the flow of resources such as money,

points, or ammunition:

5. The principles of level design and game

balancing:

* Tools To Help You:

A. Apply Concepts and Learn by doing:

B. Exercises and Projects: Assignments

show you how to employ your new skills:

C. Case Studies: Apply what you learn in

real-world scenarios:


Special Features Include:


* Phases For Conducting A Needs Assessment:

* Curriculum Design Supplement:

* Curriculum Design Plan:

* Lesson Plans:

* Instructional Goals:

* Instructional Objectives:

* Instructional Activities:

* Instructional Evaluation Techniques:

* Standard Vocabulary:

* A Limited Glimpse:



Topics Include:



* Introduction:

* The Elements Of Game Design:

@ Games and Video Games:

A. What Is a Game?

B. Conventional Games Versus Video Games:

C. How Video Games Entertain:

D. Summary:

E. Test Your Skill:

* Introduction:

* The Elements Of Game Design:

@ Design Components and Processes:

A. Approaching the Task:

B. The Key Components of Video Games:

C. The Structure of a Video Game:

D. Stages of the Design Process:

E. Game Design Teams:

F. Documenting the Design:

G. Anatomy of a Game Designer:

H. Summary:

I. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Game Concepts:

A. Getting an Idea:

B. From Idea to Game Concept:

C. The Player's Role:

D. Choosing a Genre:

E. Defining Your Target Audience:

F. Progression Considerations:

G. Types of Game Machines:

H. Summary:

I. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Game Worlds:

A. What Is a Game World?

B. The Purpose of a Game World:

C. The Dimensions of a Game World:

D. Realism:

E. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Creative and Expressive Play:

A. Self-Defining Play:

B. Creative Play:

C. Storytelling Play:

D. Game Modifications:

E. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Character Development:

A. The Goals of Character Design:

B. The Relationship Between Player

and Avatar:

C. Visual Appearances:

D. Creating Character Depth:

E. Audio Design:

F. Summary:

G. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Storytelling and Narrative:

A. Why Put Stories in Games?

B. Key Concepts:

C. The Storytelling Engine:

D. Linear Stories:

E. Nonlinear Stories:

F. Granularity:

G. Mechanisms for Advancing the Plot:

H. Emotional Limits of Interactive

Stories:

I. Scripted Conversations and Dialog

Trees:

J. When to Write the Story:

K. Other Considerations:

L. Summary:

M. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Creating the User Experience:

A. What Is the User Experience?

B. Player-Centric Interface Design:

C. The Design Process:

D. Managing Complexity:

E. Interaction Models:

F. Perspectives:

G. Visual Elements:

H. Audio Elements:

I. Input Devices:

J. Navigation Mechanisms:

K. Allowing for Customization:

L. Summary:

M. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Gameplay:

A. Making Games Fun:

B. The Hierarchy of Challenges:

C. Skill, Stress, and Difficulty:

D. Commonly Used Challenges:

E. Actions:

F. Saving the Game:

G. Summary:

H. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Core Mechanics:

A. What Are the Core Mechanics?

B. Key Concepts:

C. The Internal Economy:

D. Core Mechanics and Gameplay:

E. Designing the Core Mechanics:

F. Random Numbers and the Gaussian Curve:

G. Summary:

H. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ Game Balancing:

A. What Is a Balanced Game?

B. Avoiding Dominant Strategies:

C. The Role of Chance:

D. Making PvP Games Fair:

E. Making PvE Games Fair:

F. Managing Difficulty:

G. Understanding Positive Feedback:

H. Other Balance Considerations:

I. Summary:

J. Test Your Skills:

* Introduction:

* The Elements Of Game Design:

@ General Principles of Level Design:

A. What Is Level Design?

B. Key Design Principles:

C. Layouts:

D. The Level Design Process:

E. Pitfalls of Level Design:

F. Summary:

G. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Action Games:

A. What Are Action Games?

B. action Game Subgenres:

C. Game Features:

D. Summary:

E. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Strategy Games:

A. What Are strategy Games?

B. Game Features:

C. Core Mechanics:

C. The Game World:

E. The Presentation Layer:

F. Artificial Opponents:

G. Summary:

H. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Role Playing Games:

A. What Are Role-Playing Games:

B. Game Features:

C. Core Mechanics:

D. The Game World and Story:

E. The Presentation Layer:

G. Summary:

H. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Sports Games:

A. What Are Sports Games?

B. Game Features:

C. Core Mechanics:

D. The Game World:

E. The Presentation Layer:

F. Summary:

G. Tests Your Skills:

* Introduction:

* The Genres of Games:

@ Vehicle Simulations:

A. What Are Vehicle Simulations?

B. Game Features:

C. Core Mechanics:

D. Other Vehicles:

E. Intellectual Property Rights:

F. The Presentation Layer:

G. Summary:

H. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Construction and Management

Simulations:

A. What Are Construction and Management

Simulations?

B. Game Features:

C. Core Mechanics:

D. The Game World:

E. The Presentation Layer:

F. Summary:

G. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Adventure Games:

A. What Are Adventure Games:

B. Game Features:

C. The Presentation Layer:

D. Summary:

E. Test Your Skills:

* Introduction:

* The Genres of Games:

@ Artificial Life and Puzzle Games:

A. Artificial Life Games:

B. Puzzle Games:

C. Summary:

D. Test Your Skills:

* STATE OF THE ART CURRICULUM DESIGN:

* NEW:

* BIBLIOGRAPHICAL REFERENCES & INDEX:

* DIAGRAMS:

* GLOSSARY:

* ILLUSTRATIONS:

* PHOTOS:

* PAPERBACK:

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* BINDED: BLACK OR WHITE COIL:

* 500 WHITE PAGES: 8x11"

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GAME DESIGN AND DEVELOPMENT:

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DESIGN AND INSTRUCTION:

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