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Game Design & Development - Fundamentals Of Game Design
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Curriculum Design and Instruction To Teach
Game Design and Development: The Fundamentals
Of Game Design:
Author: Charles Hayes:
Game design is the process of designing
the content and rules of a game. The term
is also used to describe both the game design
embodied in an actual game as well as
documentation that describes such a design.
* This Curriculum Design To Teach
Fundamentals Of Game Design
Teaches You:
1. The foundations of game creation
and gameplay, as well as game concepts
and how to define a game's setting and
world:
2. All the key components of a video game
including core mechanics, user interface,
and the storytelling engine:
3. How to design engaging game characters
and avatars:
4. How to develop the internal economy of your
game-the flow of resources such as money,
points, or ammunition:
5. The principles of level design and game
balancing:
* Tools To Help You:
A. Apply Concepts and Learn by doing:
B. Exercises and Projects: Assignments
show you how to employ your new skills:
C. Case Studies: Apply what you learn in
real-world scenarios:
Special Features Include:
* Phases For Conducting A Needs Assessment:
* Curriculum Design Supplement:
* Curriculum Design Plan:
* Lesson Plans:
* Instructional Goals:
* Instructional Objectives:
* Instructional Activities:
* Instructional Evaluation Techniques:
* Standard Vocabulary:
* A Limited Glimpse:
Topics Include:
* Introduction:
* The Elements Of Game Design:
@ Games and Video Games:
A. What Is a Game?
B. Conventional Games Versus Video Games:
C. How Video Games Entertain:
D. Summary:
E. Test Your Skill:
* Introduction:
* The Elements Of Game Design:
@ Design Components and Processes:
A. Approaching the Task:
B. The Key Components of Video Games:
C. The Structure of a Video Game:
D. Stages of the Design Process:
E. Game Design Teams:
F. Documenting the Design:
G. Anatomy of a Game Designer:
H. Summary:
I. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Game Concepts:
A. Getting an Idea:
B. From Idea to Game Concept:
C. The Player's Role:
D. Choosing a Genre:
E. Defining Your Target Audience:
F. Progression Considerations:
G. Types of Game Machines:
H. Summary:
I. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Game Worlds:
A. What Is a Game World?
B. The Purpose of a Game World:
C. The Dimensions of a Game World:
D. Realism:
E. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Creative and Expressive Play:
A. Self-Defining Play:
B. Creative Play:
C. Storytelling Play:
D. Game Modifications:
E. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Character Development:
A. The Goals of Character Design:
B. The Relationship Between Player
and Avatar:
C. Visual Appearances:
D. Creating Character Depth:
E. Audio Design:
F. Summary:
G. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Storytelling and Narrative:
A. Why Put Stories in Games?
B. Key Concepts:
C. The Storytelling Engine:
D. Linear Stories:
E. Nonlinear Stories:
F. Granularity:
G. Mechanisms for Advancing the Plot:
H. Emotional Limits of Interactive
Stories:
I. Scripted Conversations and Dialog
Trees:
J. When to Write the Story:
K. Other Considerations:
L. Summary:
M. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Creating the User Experience:
A. What Is the User Experience?
B. Player-Centric Interface Design:
C. The Design Process:
D. Managing Complexity:
E. Interaction Models:
F. Perspectives:
G. Visual Elements:
H. Audio Elements:
I. Input Devices:
J. Navigation Mechanisms:
K. Allowing for Customization:
L. Summary:
M. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Gameplay:
A. Making Games Fun:
B. The Hierarchy of Challenges:
C. Skill, Stress, and Difficulty:
D. Commonly Used Challenges:
E. Actions:
F. Saving the Game:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Core Mechanics:
A. What Are the Core Mechanics?
B. Key Concepts:
C. The Internal Economy:
D. Core Mechanics and Gameplay:
E. Designing the Core Mechanics:
F. Random Numbers and the Gaussian Curve:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Game Balancing:
A. What Is a Balanced Game?
B. Avoiding Dominant Strategies:
C. The Role of Chance:
D. Making PvP Games Fair:
E. Making PvE Games Fair:
F. Managing Difficulty:
G. Understanding Positive Feedback:
H. Other Balance Considerations:
I. Summary:
J. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ General Principles of Level Design:
A. What Is Level Design?
B. Key Design Principles:
C. Layouts:
D. The Level Design Process:
E. Pitfalls of Level Design:
F. Summary:
G. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Action Games:
A. What Are Action Games?
B. action Game Subgenres:
C. Game Features:
D. Summary:
E. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Strategy Games:
A. What Are strategy Games?
B. Game Features:
C. Core Mechanics:
C. The Game World:
E. The Presentation Layer:
F. Artificial Opponents:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Role Playing Games:
A. What Are Role-Playing Games:
B. Game Features:
C. Core Mechanics:
D. The Game World and Story:
E. The Presentation Layer:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Sports Games:
A. What Are Sports Games?
B. Game Features:
C. Core Mechanics:
D. The Game World:
E. The Presentation Layer:
F. Summary:
G. Tests Your Skills:
* Introduction:
* The Genres of Games:
@ Vehicle Simulations:
A. What Are Vehicle Simulations?
B. Game Features:
C. Core Mechanics:
D. Other Vehicles:
E. Intellectual Property Rights:
F. The Presentation Layer:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Construction and Management
Simulations:
A. What Are Construction and Management
Simulations?
B. Game Features:
C. Core Mechanics:
D. The Game World:
E. The Presentation Layer:
F. Summary:
G. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Adventure Games:
A. What Are Adventure Games:
B. Game Features:
C. The Presentation Layer:
D. Summary:
E. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Artificial Life and Puzzle Games:
A. Artificial Life Games:
B. Puzzle Games:
C. Summary:
D. Test Your Skills:
* STATE OF THE ART CURRICULUM DESIGN:
* NEW:
* BIBLIOGRAPHICAL REFERENCES & INDEX:
* DIAGRAMS:
* GLOSSARY:
* ILLUSTRATIONS:
* PHOTOS:
* PAPERBACK:
* TRANSPARENT FRONT PAGE:
* BLACK OR WHITE BACK PAGE COVER:
* BINDED: BLACK OR WHITE COIL:
* 500 WHITE PAGES: 8x11"
* RECEIVE A RECOGNITION CERTIFICATE IN
GAME DESIGN AND DEVELOPMENT:
FUNDAMENTALS OF GAME DESIGN:
* ALLOW 4 TO 6 WEEKS TO RECEIVE ITEM:
* ORDER EARLY WHILE SUPPLIES LAST:
* RECEIVE AN ADVANCE CERTIFICATE IN THE
FUNDAMENTALS OF GAME DESIGN AFTER
PASSING THE EXAMINATION IN THE CURRICULUM
DESIGN AND INSTRUCTION:
* RECEIVE A $25.00 McDONALD GIFT
CERTIFICATE WHEN YOU PURCHASE
THIS ITEM:
Game Design and Development: The Fundamentals
Of Game Design:
Author: Charles Hayes:
Game design is the process of designing
the content and rules of a game. The term
is also used to describe both the game design
embodied in an actual game as well as
documentation that describes such a design.
* This Curriculum Design To Teach
Fundamentals Of Game Design
Teaches You:
1. The foundations of game creation
and gameplay, as well as game concepts
and how to define a game's setting and
world:
2. All the key components of a video game
including core mechanics, user interface,
and the storytelling engine:
3. How to design engaging game characters
and avatars:
4. How to develop the internal economy of your
game-the flow of resources such as money,
points, or ammunition:
5. The principles of level design and game
balancing:
* Tools To Help You:
A. Apply Concepts and Learn by doing:
B. Exercises and Projects: Assignments
show you how to employ your new skills:
C. Case Studies: Apply what you learn in
real-world scenarios:
Special Features Include:
* Phases For Conducting A Needs Assessment:
* Curriculum Design Supplement:
* Curriculum Design Plan:
* Lesson Plans:
* Instructional Goals:
* Instructional Objectives:
* Instructional Activities:
* Instructional Evaluation Techniques:
* Standard Vocabulary:
* A Limited Glimpse:
Topics Include:
* Introduction:
* The Elements Of Game Design:
@ Games and Video Games:
A. What Is a Game?
B. Conventional Games Versus Video Games:
C. How Video Games Entertain:
D. Summary:
E. Test Your Skill:
* Introduction:
* The Elements Of Game Design:
@ Design Components and Processes:
A. Approaching the Task:
B. The Key Components of Video Games:
C. The Structure of a Video Game:
D. Stages of the Design Process:
E. Game Design Teams:
F. Documenting the Design:
G. Anatomy of a Game Designer:
H. Summary:
I. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Game Concepts:
A. Getting an Idea:
B. From Idea to Game Concept:
C. The Player's Role:
D. Choosing a Genre:
E. Defining Your Target Audience:
F. Progression Considerations:
G. Types of Game Machines:
H. Summary:
I. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Game Worlds:
A. What Is a Game World?
B. The Purpose of a Game World:
C. The Dimensions of a Game World:
D. Realism:
E. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Creative and Expressive Play:
A. Self-Defining Play:
B. Creative Play:
C. Storytelling Play:
D. Game Modifications:
E. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Character Development:
A. The Goals of Character Design:
B. The Relationship Between Player
and Avatar:
C. Visual Appearances:
D. Creating Character Depth:
E. Audio Design:
F. Summary:
G. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Storytelling and Narrative:
A. Why Put Stories in Games?
B. Key Concepts:
C. The Storytelling Engine:
D. Linear Stories:
E. Nonlinear Stories:
F. Granularity:
G. Mechanisms for Advancing the Plot:
H. Emotional Limits of Interactive
Stories:
I. Scripted Conversations and Dialog
Trees:
J. When to Write the Story:
K. Other Considerations:
L. Summary:
M. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Creating the User Experience:
A. What Is the User Experience?
B. Player-Centric Interface Design:
C. The Design Process:
D. Managing Complexity:
E. Interaction Models:
F. Perspectives:
G. Visual Elements:
H. Audio Elements:
I. Input Devices:
J. Navigation Mechanisms:
K. Allowing for Customization:
L. Summary:
M. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Gameplay:
A. Making Games Fun:
B. The Hierarchy of Challenges:
C. Skill, Stress, and Difficulty:
D. Commonly Used Challenges:
E. Actions:
F. Saving the Game:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Core Mechanics:
A. What Are the Core Mechanics?
B. Key Concepts:
C. The Internal Economy:
D. Core Mechanics and Gameplay:
E. Designing the Core Mechanics:
F. Random Numbers and the Gaussian Curve:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ Game Balancing:
A. What Is a Balanced Game?
B. Avoiding Dominant Strategies:
C. The Role of Chance:
D. Making PvP Games Fair:
E. Making PvE Games Fair:
F. Managing Difficulty:
G. Understanding Positive Feedback:
H. Other Balance Considerations:
I. Summary:
J. Test Your Skills:
* Introduction:
* The Elements Of Game Design:
@ General Principles of Level Design:
A. What Is Level Design?
B. Key Design Principles:
C. Layouts:
D. The Level Design Process:
E. Pitfalls of Level Design:
F. Summary:
G. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Action Games:
A. What Are Action Games?
B. action Game Subgenres:
C. Game Features:
D. Summary:
E. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Strategy Games:
A. What Are strategy Games?
B. Game Features:
C. Core Mechanics:
C. The Game World:
E. The Presentation Layer:
F. Artificial Opponents:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Role Playing Games:
A. What Are Role-Playing Games:
B. Game Features:
C. Core Mechanics:
D. The Game World and Story:
E. The Presentation Layer:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Sports Games:
A. What Are Sports Games?
B. Game Features:
C. Core Mechanics:
D. The Game World:
E. The Presentation Layer:
F. Summary:
G. Tests Your Skills:
* Introduction:
* The Genres of Games:
@ Vehicle Simulations:
A. What Are Vehicle Simulations?
B. Game Features:
C. Core Mechanics:
D. Other Vehicles:
E. Intellectual Property Rights:
F. The Presentation Layer:
G. Summary:
H. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Construction and Management
Simulations:
A. What Are Construction and Management
Simulations?
B. Game Features:
C. Core Mechanics:
D. The Game World:
E. The Presentation Layer:
F. Summary:
G. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Adventure Games:
A. What Are Adventure Games:
B. Game Features:
C. The Presentation Layer:
D. Summary:
E. Test Your Skills:
* Introduction:
* The Genres of Games:
@ Artificial Life and Puzzle Games:
A. Artificial Life Games:
B. Puzzle Games:
C. Summary:
D. Test Your Skills:
* STATE OF THE ART CURRICULUM DESIGN:
* NEW:
* BIBLIOGRAPHICAL REFERENCES & INDEX:
* DIAGRAMS:
* GLOSSARY:
* ILLUSTRATIONS:
* PHOTOS:
* PAPERBACK:
* TRANSPARENT FRONT PAGE:
* BLACK OR WHITE BACK PAGE COVER:
* BINDED: BLACK OR WHITE COIL:
* 500 WHITE PAGES: 8x11"
* RECEIVE A RECOGNITION CERTIFICATE IN
GAME DESIGN AND DEVELOPMENT:
FUNDAMENTALS OF GAME DESIGN:
* ALLOW 4 TO 6 WEEKS TO RECEIVE ITEM:
* ORDER EARLY WHILE SUPPLIES LAST:
* RECEIVE AN ADVANCE CERTIFICATE IN THE
FUNDAMENTALS OF GAME DESIGN AFTER
PASSING THE EXAMINATION IN THE CURRICULUM
DESIGN AND INSTRUCTION:
* RECEIVE A $25.00 McDONALD GIFT
CERTIFICATE WHEN YOU PURCHASE
THIS ITEM:



