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Pointers
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Curriculum Design and Instruction To Teach
Computer Science: A Structured Programming
Approach Using C: Pointers:
Author: Charles Hayes:
C is a general-purpose, block
structured, procedural, imperative
computer programming language developed
in 1972 by Dennis Ritchie at the Bell
Telephone Laboratories for use with the
Unix operating system. It has since spread
to many other platforms. Although predominantly
used for system software, C is also widely
used for applications. C has also greatly
influenced many other popular languages,
especially C++, which was designed as an
enhancement to C.
Special Features Of The Curriculum
Design and Instruction Include:
* Phases For Conducting a Needs Assessment:
* Curriculum Design Supplement:
* |a|. Subject-Questions-Answers:
* Curriculum Design Plan:
* Curriculum Design Goals:
* Curriculum Design Objectives:
* Instructional Goals:
* Instructional Objectives:
* Instructional Activities:
* Instructional Evaluation Techniques:
* Lesson Plans:
* Standard Vocabulary:
* Learning Objectives:
* A Limited Glimpse:
Topics Include:
* Introduction:
@ Pointers:
1. Concepts:
A. Pointer Constants:
B. Pointer Values:
2. Pointer Variables:
3. Accessing Variables Through
Pointers:
A. The Indirection Operator:
4. Pointer Declaration and Definition:
A. Example: Print with a Pointer:
5. Initialization of Pointer Variables:
A. Example: Change Variables-Fun with
Pointers:
B. Example: Add Two Numbers:
C. Example: Pointer Flexibility:
D. Example: Multiple Pointers for
One Variable:
6. Pointers and Functions:
A. Pointers as Formal Paramenters:
B. Functions Returning Pointers:
7. Pointers to Pointers:
A. Pointer-to-Pointer Example:
8. Compatibility:
A. Compatibility and the Void Pointer:
B. Casting Pointers:
9. Lvalue and Rvalue:
10. Pointer Applications:
A. Convert Seconds to Hours:
B. Quadratic Equations:
11. Software Engineering and
Programming Style:
A. Quality Defined:
B. Quality Factors:
C. The Quality Circle:
D. Conclusion:
12. Tips and Common Programming
Errors:
13. Summary:
* STATE OF THE ART CURRICULUM DESIGN:
* NEW:
* DIAGRAMS:
* CHARTS:
* KEY TERMS AND CONCEPTS:
* ILLUSTRATIONS
* PHOTOS:
* BIBLIOGRAPHY:
* REFERENCES:
* PAPERBACK:
* TRANSPARENT FRONT PAGE:
* BLACK-WHITE-RED OR BLUE BACK PAGE COVER:
* BINDED WIRE-0: BLACK-WHITE-RED OR BLUE:
* 150 WHITE PAGES: 8x11"
* ALLOW 10 TO 14 DAYS TO RECEIVE ITEM:
* ORDER EARLY WHILE SUPPLIES LAST:
Computer Science: A Structured Programming
Approach Using C: Pointers:
Author: Charles Hayes:
C is a general-purpose, block
structured, procedural, imperative
computer programming language developed
in 1972 by Dennis Ritchie at the Bell
Telephone Laboratories for use with the
Unix operating system. It has since spread
to many other platforms. Although predominantly
used for system software, C is also widely
used for applications. C has also greatly
influenced many other popular languages,
especially C++, which was designed as an
enhancement to C.
Special Features Of The Curriculum
Design and Instruction Include:
* Phases For Conducting a Needs Assessment:
* Curriculum Design Supplement:
* |a|. Subject-Questions-Answers:
* Curriculum Design Plan:
* Curriculum Design Goals:
* Curriculum Design Objectives:
* Instructional Goals:
* Instructional Objectives:
* Instructional Activities:
* Instructional Evaluation Techniques:
* Lesson Plans:
* Standard Vocabulary:
* Learning Objectives:
* A Limited Glimpse:
Topics Include:
* Introduction:
@ Pointers:
1. Concepts:
A. Pointer Constants:
B. Pointer Values:
2. Pointer Variables:
3. Accessing Variables Through
Pointers:
A. The Indirection Operator:
4. Pointer Declaration and Definition:
A. Example: Print with a Pointer:
5. Initialization of Pointer Variables:
A. Example: Change Variables-Fun with
Pointers:
B. Example: Add Two Numbers:
C. Example: Pointer Flexibility:
D. Example: Multiple Pointers for
One Variable:
6. Pointers and Functions:
A. Pointers as Formal Paramenters:
B. Functions Returning Pointers:
7. Pointers to Pointers:
A. Pointer-to-Pointer Example:
8. Compatibility:
A. Compatibility and the Void Pointer:
B. Casting Pointers:
9. Lvalue and Rvalue:
10. Pointer Applications:
A. Convert Seconds to Hours:
B. Quadratic Equations:
11. Software Engineering and
Programming Style:
A. Quality Defined:
B. Quality Factors:
C. The Quality Circle:
D. Conclusion:
12. Tips and Common Programming
Errors:
13. Summary:
* STATE OF THE ART CURRICULUM DESIGN:
* NEW:
* DIAGRAMS:
* CHARTS:
* KEY TERMS AND CONCEPTS:
* ILLUSTRATIONS
* PHOTOS:
* BIBLIOGRAPHY:
* REFERENCES:
* PAPERBACK:
* TRANSPARENT FRONT PAGE:
* BLACK-WHITE-RED OR BLUE BACK PAGE COVER:
* BINDED WIRE-0: BLACK-WHITE-RED OR BLUE:
* 150 WHITE PAGES: 8x11"
* ALLOW 10 TO 14 DAYS TO RECEIVE ITEM:
* ORDER EARLY WHILE SUPPLIES LAST:



