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3D Graphics Programming for Windows 95
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Author: Nigel Thompson
ISBN-10: 1572313455
ISBN13: 9781572313453
Publisher: Microsoft Press
Publication date: September 1, 1996
Edition: 01
Binding: Paperback
Dimensions: 1 by 7.25 by 9.75 in.
Book condition: Unused, like new, sealed CD-rom included.
Price: 2.95
Note: In 3D Graphics Programming for Windows 95, Nigel Thompson develops a C++ wrapper library for DirectX, an applications programming interface that has become the de facto standard for games programming on Windows 95 platforms. The book comes with a CD-ROM that contains sample code, interesting examples, and the DirectX 2 Software Development Kit (SDK). The advantage of working with a package such as this one is that it effectively hides mundane details and lets you focus on the creative aspects of computer graphics.
ISBN-10: 1572313455
ISBN13: 9781572313453
Publisher: Microsoft Press
Publication date: September 1, 1996
Edition: 01
Binding: Paperback
Dimensions: 1 by 7.25 by 9.75 in.
Book condition: Unused, like new, sealed CD-rom included.
Price: 2.95
Note: In 3D Graphics Programming for Windows 95, Nigel Thompson develops a C++ wrapper library for DirectX, an applications programming interface that has become the de facto standard for games programming on Windows 95 platforms. The book comes with a CD-ROM that contains sample code, interesting examples, and the DirectX 2 Software Development Kit (SDK). The advantage of working with a package such as this one is that it effectively hides mundane details and lets you focus on the creative aspects of computer graphics.



