You awaken on a train and suddenly realize with a horrible sickening feeling that you have no idea who you are, where you are going, or why you are there. Almost immediately you are involved in a baffling murder mystery. Who is the Sandman and why does he want you dead? Roleplaying has never been like this! You need to know absolutely nothing to play! No rules! No background! No charts and statistics! Because you play an amnesiac traveler caught in a strange and mystical world. Your gamemaster tells you what you need to know when and if you remember it in the game. Great for teaching roleplaying to those who otherwise might be tempted, but are intimidated by the volumes and volumes of specialized arcana that so overwhelm most roleplaying game systems. Format: boxed 9x11x1" game, with 64 page book with four sequential adventures (each playable in an evening), a self-standing game screen, 48 full-color cards, 32 page book of aids and props, and 2 high-impact 10-sided dice.