Biomechanical creatures, originally created to handle menial household chores, have mutated and taken over the planet. Enter you. A hard-ass mercenary in control of a team of up to 3 heavily armed combat droids raring to create some BEDLAM!
Just try not to blow up the whole planet while you're saving it.
In the future, we have come to rely on biomechanic creatures for our menial labor. Now these creatures have run amok and are raging across the city, lowering property values wherever they go. As leader of a squad of Remote Assault Tanks (RATs), your job is to destroy the biomex where ever they are, and strike at the heart of their operations by wrecking key installations. Three RATs are at your disposal, each controlled from an "satellite uplink": the standard metaphor for skewed, top-down perspective real-time action game.
The RATs themselves are kinda cool. They move and turn fast, and carry a nice assortment of weapons on their pylons. You start the game with a certain amount of money, and must buy weapons to arm each RAT. Bombs, bouncy grenades, sticky grenades, photon guns, conventional guns, delayed fuse bombs, and more provide a pretty good assortment of offensive weapons, with more available as you get deeper into the game. Defensive equipment like shields and sensors can also be fitted, though only two are allowed per RAT.
Each mission has a primary goal and a number of subgoals, and begins with your RAT or RATs being dropped into the combat zone. The graphics here are, for the most part, pretty sharp, high-res visuals, with multi-level buildings, well-animated monsters, and plenty of fiery explosions.
Every mission features a number of different elements that you need to understand to get through, tempering the action with a fair amount of problem solving. Most of this is based around switches, power fields, gates, and moving platforms which enable you to get from one level or area to another. In addition, money, power-ups, armor, weapon loads, and other prizes are scattered throughout the terrain.
Almost everything in Bedlam can be shot or blown up: always a nice feature. And levels tend to move fast and furious, with lots of action and lots of carnage. Control of all this takes some getting used to, since movement and firing are completely based around the mouse: left button to move, right to fire. It's a tricky interface, but one that can be learned. It's much harder to get the hang of switching from one RAT to another in a single mission.
Bedlam is a fine example of a top-down action game with some solid elements.
Control 3 independent robots and fight your enemy on 3 different battlefronts
Totally interactive enviornments - blow up virtually everything in sight
Thousands of enemies, incredibly destructive weapons, numerous power-ups and puzzles
Super hi-res graphics, CD audio, 3-D spatial sound effects