Ninendo Gamecube System
More than 10 available
Shipping: US-Mainland: $8.99 (more destinations)
Condition: Brand new
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Awesome gaming from a quirky little cube!
Nintendo GameCube games will come on slim (3 inch) proprietary optical disks that can store about 1.5 gigabytes. Nintendo GameCube will interact with Game Boy Advance, too. Players will even be able to use their Game Boy Advances as Nintendo GameCube controllers!
The Nintendo GameCube measures a scant 4.3 inches high by 5.9 inches wide by 6.3 inches deep, making it easy for players to move the system. Four Controller ports ensure plenty of multiplayer fun.
The Nintendo GameCube Controller has been refined to deliver subtler, more intuitive play control. New features include a "C" stick, left and right analog shoulder buttons and a built-in rumble motor. The Controller also has dual grips, one for each hand, and a configurable A Button home position on the right hand. The wireless WavebirdController and Receiver, which will be available separately, support freewheeling gameplay at distances of up to 30 feet.
Optional peripherals will include:
56Kbps, V.90 modem
Digital Memory Card with 4 megabits of flash memory
Wavebird Controller and Receiver
SD-Memory Card Adapter, compatible with the 64 megabyte SD Memory
Card proposed by Matsushita Electric Industrial Co.
Broadband Adapter for linking to broadband networks
Digital Video Cable, supports the uniform standard D Terminal compatible with advanced digital broadcasting environments.
Nintendo GameCube hardware specifications:
MPU ("Micro Processing Unit") Custom IBM Power PC "Gekko"
Manufacturing Process 0.18 micron IBM Copper Wire Technology
Clock Frequency 485 MHz
CPU Capacity 1125 Dmips (Dhrystone 2.1)
Internal Data Precision 32-bit Integer & 64-bit Floating-point
External Bus 1.3 GB/second peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock
Internal Cache L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
System LSI Custom ATI/Nintendo "Flipper"
Manufacturing Process 0.18 micron NEC Embedded DRAM Process
Clock Frequency 162 MHz
Embedded Frame Buffer Approx. 2 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache Approx. 1 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Texture Read Bandwidth 10.4 GB/second (Peak)
Main Memory Bandwidth 2.6 GB/second (Peak)
Pixel Depth 24-bit Color, 24-bit Z Buffer
Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter
Audio Processing (Incorporated into the System LSI)
Sound Processor Custom Macronix 16-bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 81 MHz
Performance 64 simultaneous channels, ADPCM encoding
Sampling Frequency 48KHz
Floating-point Arithmetic Capability 10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory 40 MB
Main Memory 24 MB MoSys 1T-SRAM
Approximately 10ns Sustainable Latency
A-Memory 16 MB 81 MHz DRAM
Disc Drive CAV (Constant Angular Velocity) System
Average Access Time 128ms
Data Transfer Speed 16Mbps to 25Mbps
Media 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology
Capacity Approx. 1.5GB
Input/Output 4 Controller Ports
2 Memory Card Slots
Analog AV Output
Digital AV Output
2 High-Speed Serial Ports
High-speed Parallel Port
Power Supply AC Adapter DC12V x 3.5A
Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)