Nintendo DS System
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Twice the action and twice the fun! The Nintendo DS features two 3" screens for two views of the action at the same time. Each screen is served by its own processor with a memory of up to one Gigabit. Get your hands on this handheld and get gaming!
The DS promises to transform the portable game industry by changing the way gamers relate to their games and each other. Two screens offer two perspectives on the action at once. The touch screen could make accessing items, moving characters or navigating menus as easy as a tap or drag on the screen. Voice recognition could let players simply tell the game what they want it to do. Chat software will let users transmit text messages, handwriting and even drawings to one another. And wireless functions could link players in the same room or across the country. The unique features of the Nintendo DS hold a wellspring of potential for the future. Game players will be wowed.
Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.
Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.
PictoChat: Consumers immediately will be able to pick up and play the new system, as it comes with a free software feature, PictoChat, embedded in the system hardware. PictoChat allows DS owners to write messages with an on-screen keyboard or the stylus and send them wirelessly to other DS users nearby. Users can text chat, draw artistic messages or share secrets, all without saying a word. And a Nintendo DS in sleep mode will spring to life if it senses another DS in transmitting range, alerting users to each others presence and setting the stage for an impromptu conversation or game session.
Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.
3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.
Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.
Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.
Processing: The unit will run on two processors, one ARM9 one ARM7.
New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.
Dual Slots: Nintendo DS makes a vast library of Game Boy Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.
Platform: Nintendo DS
Item Number: 241868